When you’ve got no time (due to the day job) or money (because you’re an indie) but you’ve got a seed of an idea, the sketchbook is a wonderful tool. Before we started building Skyjacker in January, it had been an idea for about 2 years. Rob and I would catch up every few months in a pub in London, get excited about how we could build it and then the next day return to our jobs designing and building stuff for other people. However, the sketchbook was always in the bag. The sketchbook is handy for a one-person brainstorming session (usually done in 45mins over lunch with a Chicken Katsu) and for taking the brain’s musings and late night trips and putting things down on paper.
We’re now into actual design and development of Skyjacker and I still sift through the old sketches and find it surprising how many little ideas thought up over the past 2 years are actually making their way in the game.
Here are a few spreads from the Skyjacker sketchbook:
What do you think?
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